Post by _kuba787_ on Feb 3, 2017 19:42:11 GMT 1
1. First impression
The update is so amazing, finally there is a first-person camera while playing. This is what I always wanted here, thanks to this we are able to make real pvp games.
2. Nerfs and buffs
This can cause some controversies. Some weapons still seem to be quite unstable or too weak. An example can be the shotgun, which I find as very hard to control. What I think about guns now:
Center gun: stable, quite easy to control. It is now full auto, so players can finally stop spamming the LMB. Not very high damage, but much ammo. It makes it like PP-Bizon is CS:GO.
Shotgun: too weak. The dispersion of bullets is quite big and I noticed that their damage was nerfed. It needs again a buff to cause full or at least 3/4 damage if all bullets hit, because it must be used at close range.
Bazooka: in my opinion, this weapon doesn't need any skill to shoot, so it has to have lower damage, not full hp in one hit.
SixShooter: I think, this weapon should be much different than the Double SixShooter. It causes now very low damage and it shoots quite slowly. Its damage can be doubled, or made high enough to kill in 3 or 2 shoots because it has only 6 bullets in magazine. It can be also made similar to the Desert Eagle shooting model in CS:GO. The faster you shoot, the less accurate it is, but it causes very high damage. Other idea is to make the delay of shooting a bit longer, not to make this gun overpowered.
Double SixShooter: stable, a bit stronger than the center gun, but its lower ammo stabilizes it. 4 hits needed to kill.
Throwing Star: the damage of it should be increased. Stars are becoming quite unuseful at longer ranges because people can easily avoid them when they are thrown. This makes it effective only in close or mid-range. I am not sure how much it should be buffed, but 4 or 5 shots should be the maximum needed to kill.
Multi Throwing Stars: they also should be buffed a bit. The reason is that they cut like 1/3 of HP when they all hit one person. It is possible to throw them after a quite long delay, so they are very weak in battles against shotgun, center gun or bazooka. The real ammo of them is 10 and this is probably the weakest weapon now. In my opinion, if 8 or 7 stars were able to kill one person, then this weapon would be stabilized.
Flamethrower: it was buffed and it is finally an useful weapon.
Sword: nerfed too much. I think, it can also use right mouse button to attack. The secondary attack would be then stronger than the primary and will cut around 2/3 of HP, but it will have a delay of 1.5 or 2 seconds. The primary LMB attack would take 1/6 of full HP or something like this.
Railgun: it can be too weak now. I have 2 ideas. The first one is that the longer you load the gun, the more time it will be reloading and the railgun would one hit when fully loaded. The max time would be 3 seconds. Also the load time should be a bit longer. Second one is to increase the damage from like 60% to 90%, but only if fully loaded, so it would be able to 2-hit kill. Example of possible damage in different % of load:
1% of load - 10% of HP
50% of load - 30% of HP
75% of load - 50% of HP
90% of load - 75% of HP
100% of load - 95% of HP
Of course then, 99% of load would take 93% of damage, 98% of load 91% of damage etc.
Impulse gun: it doesn't damage and it can push the enemies out of some area so let's say, nothing should be changed and it is stable.
3. Bugs
1. Ammo doesn't update when you take the same weapon which you have while you hold this on your back. (Reported by Opnfeniks)
2. You can't hurt other players if there are no teams. (Reported by someone on Discord and by DOKTOREK_WARIATEK here)
3. In 2D mode you can rotate your weapon after you press "V". (Reported by MineHeroPL)
4. Your avatar sometimes can duplicate when you respawn. (Reported by _Kelim_)
5. Railgun's camera while loading is still not fixed.
6. The blood looks like it is made of pixels and very low-res on higher resolutions in fullscreen. Same with the arrow that shows the direction from which we got shot.
7. The arrow which shows direction of enemy shooting doesn't disappear sometimes.
8. Load railgun and wait until someone kills you - it will make your camera zoomed forever (Asyum told me)
4. Other suggestions
1. I find it as a quite important thing. Bullets from Sixshooter, Double SixShooter, Center Gun and the Shotgun disappear after flying for a medium range. It makes them ineffective in battles againt railgunners on longer ranges. Also the speed of bullets can be increased - to make them more accurate and really skill-based. Now we have to predict where the person who we are shooting is going.
2. Also, the textures of weapons can be changed, while they look really low-poly when weapons are in first-person view. They can be changed to simple colors and guns will look better. If you ever wanted to, you can also make meshes of weapons more hi-poly for people who hold them. Now it is very easy to see edges of things that should be round, but rather only when the weapon is hold by us, not when others hold them, because they are further.
3. Respawning by pressing "k" should be delayed by at least 3 seconds due to the fact, that players can press this during the battle, and you can't kill them then. It is now the most annoying thing in the PvP. This is the technique which resques noobs from being low in the kill ranking by decreasing the number of kills of other players.
4. It is now impossible to hear the steps of another player walking near us. If we could hear them, then it would be much easier tu guess if for example there is someone inside the building or behind the wall.
The update is so amazing, finally there is a first-person camera while playing. This is what I always wanted here, thanks to this we are able to make real pvp games.
2. Nerfs and buffs
This can cause some controversies. Some weapons still seem to be quite unstable or too weak. An example can be the shotgun, which I find as very hard to control. What I think about guns now:
Center gun: stable, quite easy to control. It is now full auto, so players can finally stop spamming the LMB. Not very high damage, but much ammo. It makes it like PP-Bizon is CS:GO.
Shotgun: too weak. The dispersion of bullets is quite big and I noticed that their damage was nerfed. It needs again a buff to cause full or at least 3/4 damage if all bullets hit, because it must be used at close range.
Bazooka: in my opinion, this weapon doesn't need any skill to shoot, so it has to have lower damage, not full hp in one hit.
SixShooter: I think, this weapon should be much different than the Double SixShooter. It causes now very low damage and it shoots quite slowly. Its damage can be doubled, or made high enough to kill in 3 or 2 shoots because it has only 6 bullets in magazine. It can be also made similar to the Desert Eagle shooting model in CS:GO. The faster you shoot, the less accurate it is, but it causes very high damage. Other idea is to make the delay of shooting a bit longer, not to make this gun overpowered.
Double SixShooter: stable, a bit stronger than the center gun, but its lower ammo stabilizes it. 4 hits needed to kill.
Throwing Star: the damage of it should be increased. Stars are becoming quite unuseful at longer ranges because people can easily avoid them when they are thrown. This makes it effective only in close or mid-range. I am not sure how much it should be buffed, but 4 or 5 shots should be the maximum needed to kill.
Multi Throwing Stars: they also should be buffed a bit. The reason is that they cut like 1/3 of HP when they all hit one person. It is possible to throw them after a quite long delay, so they are very weak in battles against shotgun, center gun or bazooka. The real ammo of them is 10 and this is probably the weakest weapon now. In my opinion, if 8 or 7 stars were able to kill one person, then this weapon would be stabilized.
Flamethrower: it was buffed and it is finally an useful weapon.
Sword: nerfed too much. I think, it can also use right mouse button to attack. The secondary attack would be then stronger than the primary and will cut around 2/3 of HP, but it will have a delay of 1.5 or 2 seconds. The primary LMB attack would take 1/6 of full HP or something like this.
Railgun: it can be too weak now. I have 2 ideas. The first one is that the longer you load the gun, the more time it will be reloading and the railgun would one hit when fully loaded. The max time would be 3 seconds. Also the load time should be a bit longer. Second one is to increase the damage from like 60% to 90%, but only if fully loaded, so it would be able to 2-hit kill. Example of possible damage in different % of load:
1% of load - 10% of HP
50% of load - 30% of HP
75% of load - 50% of HP
90% of load - 75% of HP
100% of load - 95% of HP
Of course then, 99% of load would take 93% of damage, 98% of load 91% of damage etc.
Impulse gun: it doesn't damage and it can push the enemies out of some area so let's say, nothing should be changed and it is stable.
3. Bugs
1. Ammo doesn't update when you take the same weapon which you have while you hold this on your back. (Reported by Opnfeniks)
2. You can't hurt other players if there are no teams. (Reported by someone on Discord and by DOKTOREK_WARIATEK here)
3. In 2D mode you can rotate your weapon after you press "V". (Reported by MineHeroPL)
4. Your avatar sometimes can duplicate when you respawn. (Reported by _Kelim_)
5. Railgun's camera while loading is still not fixed.
6. The blood looks like it is made of pixels and very low-res on higher resolutions in fullscreen. Same with the arrow that shows the direction from which we got shot.
7. The arrow which shows direction of enemy shooting doesn't disappear sometimes.
8. Load railgun and wait until someone kills you - it will make your camera zoomed forever (Asyum told me)
4. Other suggestions
1. I find it as a quite important thing. Bullets from Sixshooter, Double SixShooter, Center Gun and the Shotgun disappear after flying for a medium range. It makes them ineffective in battles againt railgunners on longer ranges. Also the speed of bullets can be increased - to make them more accurate and really skill-based. Now we have to predict where the person who we are shooting is going.
2. Also, the textures of weapons can be changed, while they look really low-poly when weapons are in first-person view. They can be changed to simple colors and guns will look better. If you ever wanted to, you can also make meshes of weapons more hi-poly for people who hold them. Now it is very easy to see edges of things that should be round, but rather only when the weapon is hold by us, not when others hold them, because they are further.
3. Respawning by pressing "k" should be delayed by at least 3 seconds due to the fact, that players can press this during the battle, and you can't kill them then. It is now the most annoying thing in the PvP. This is the technique which resques noobs from being low in the kill ranking by decreasing the number of kills of other players.
4. It is now impossible to hear the steps of another player walking near us. If we could hear them, then it would be much easier tu guess if for example there is someone inside the building or behind the wall.