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Post by MysterionLL on Feb 9, 2017 21:59:16 GMT 1
I'll explain:
The idea is that all data of anything that happens in-game (in all instances of all games visited) start to be saved in an internal file at the time it happens. The file would be codified and everyone inside the game/project/avatar edition instance will can copy.
This will be saved in text and everyone that have the code can check this out
When the internal file code is entered for analysis, such information shall be given to the reader:
*All blocks, logic, models, blueprints and pickups localization which will be informed from the coordinates of the drawing plan (<F>) *All logic/item/pickups/blueprints connections and configurations *All information about all players who are in that instance file, since they joined, until they left, such the every time that spawned and every time that died, all distances traveled, the speed which moved, all damage given and taked, all pickup get and lost, etc *All kill and xp count and matches winning data *The chat's history
The idea is that with this, we always have 100% correct evidences of the guilt or innocence of a violator, without that to get close to it, we'll forced to use anything external.
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Post by ᴳᴬᴹᴱᴿNexusᴳᴬᴹᴱᴿ on Feb 10, 2017 9:57:50 GMT 1
but people would copy maps then
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Post by CupcakeShiny on Feb 10, 2017 15:06:55 GMT 1
but people would copy maps then It meant that it would be saved on the game server, I think
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