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Post by Jatsu on Mar 30, 2014 13:13:25 GMT 1
Browser:aboutmybrowser.com/UUZ-ZWVzImage:Steps to reproduce:1. Build a platform 2. Open a vertical drawplane 3. Build a second platform exactly 10 blocks up 4. Enter play mode on top of the second platform 5. Walk off the platform and drop down on the one you built below 6. Press Jump the moment you hit the ground -> You should "hit the ground too hard" even though it's a survivable fall. Feel free to retry falling at the same height again without jumping at the end to prove that you will survive. It's only when you jump at the last second from this height does it kill you. Log:Attachment DeletedExtra:- There's a "Goldilocks zone" of where this bug is applicable. Only at blocks at height 10, 11, and 12 does this occur. Below 10 and jumping on impact doesn't kill you. Above 13 and you'll die from a fall at that height anyway.
- The fact that jumping on impact kills implies that the collision detector might be taking the absolute value of all directions of speeds of the player. Either that or jumping adds a small negative value to speed... anyway, just feels like a bug.
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Post by Daniel Everland on Apr 8, 2014 8:58:32 GMT 1
Thanks for the report, there's a similar entry in the database
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