|
Post by Daniel Everland on Jan 19, 2016 17:39:28 GMT 1
Bumped so people know not to do this
|
|
|
Post by Daniel Everland on Jan 18, 2016 22:12:14 GMT 1
Works fine for me. Could you send me a link to your game?
|
|
|
Post by Daniel Everland on Jan 18, 2016 19:48:23 GMT 1
You're welcome
|
|
|
Post by Daniel Everland on Jan 18, 2016 19:46:38 GMT 1
Fixed. Let me know if you find anything else which costs silver
|
|
|
Post by Daniel Everland on Jan 18, 2016 19:40:25 GMT 1
Yes, I noticed the error too. We're looking into a fix The play button issue is fixed, camera should be fixed in Unity 5.3. Thomas is fixing the chat at some point
|
|
|
Post by Daniel Everland on Jan 18, 2016 16:16:39 GMT 1
Nope, this isn't how the logic systems work. In order to activate a new input, it has to go from off to on. What happens here is, you don't allow the shootable plates to turn off prior to activating them again. You can create a more controlled test by connecting a lever to 5 different toggle cubes and then turn them on all at the same time - you'll notice the counting cube only increments once since they all activated at the exact same time. You can also replace the Counting Cube with something like text to confirm that this happens with other objects, and not just with the Counting Cube. Thanks for the report, though
|
|
|
Post by Daniel Everland on Jan 18, 2016 15:40:11 GMT 1
I don't quite understand what you mean by the fullscreen issue. I know you need to click "Allow" after pressing "O", but I don't think we can do anything about that
|
|
|
Post by Daniel Everland on Jan 17, 2016 1:33:07 GMT 1
Anytime!
|
|
|
Post by Daniel Everland on Jan 17, 2016 0:40:16 GMT 1
Been down for the day. Contacted Insmo, waiting for him to do his thaaang.
|
|
|
Post by Daniel Everland on Jan 16, 2016 17:40:20 GMT 1
Personally I agree with you. I prefer the way Reddit does things, where there's a text based title explaining what the video is about, and if that's something which tickles my fancy, I can choose to have it take up a lot of my screen.
When developing products like KoGaMa, however, you need to factor in the target audience. In our case, it's people a lot younger than you and I. They're intrigued by the thumbnail of the video, not the title, which is why I'm going to have to disagree.
|
|
|
Post by Daniel Everland on Jan 16, 2016 16:41:10 GMT 1
I can see how this is irritating at the moment, but this always happens when you introduce new content. Everyone wants to use it, which results in a lot of spam. Remember when we introduced emojis? Most of the comments I saw were nothing but emojis, but now people are using it in larger moderation, even though it's still a fresh feature. Give it a week, it will get better
|
|
|
Post by Daniel Everland on Jan 14, 2016 18:59:07 GMT 1
Hey guys! What are your top ten issues which involve WebGL? These can also be bugs which happens on both WebGL and other build targets!
|
|
|
Post by Daniel Everland on Jan 13, 2016 21:59:23 GMT 1
I apologies Toad, I hope it didn't cause too much trouble for you
|
|
|
Post by Daniel Everland on Jan 13, 2016 21:51:06 GMT 1
Sure, here are steps to reproduce Enter editmode project. Make a railroad object which bends at the ends (to make a huge circular track) Make sure the rails are perfectly aligned, as you would expect. Rejoin the project in editmode. You should see on some models that they are not as you left them, they have misaligned Album of screenshots from the issue: imgur.com/a/iYqph
|
|
|
Post by Daniel Everland on Jan 13, 2016 21:27:10 GMT 1
Not 100% confirmed yet, but the code monkeys think they have. Need QA to confirm it before we can say for certain, though.
|
|