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Post by Jom3es12 on Apr 10, 2014 22:53:59 GMT 1
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Post by Jom3es12 on Apr 10, 2014 22:56:28 GMT 1
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Post by Jatsu on Apr 10, 2014 23:27:53 GMT 1
The first image of both of your posts are reflections of edit mode UI. The first image being the material selector icon and the other the UI that displays when you have your drawplane active. Basically, HD mode reflects all UI on your screen, not in just edit mode either, but in play mode too.
I'm not exactly sure what the graphical effect you're seeing in the "striped rendering" problem you mentioned is though. I tried to reproduce it myself several different ways and didn't have any success. It could be a unique issue specific to the renderer your computer uses.
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Post by Noble on Apr 12, 2014 3:18:49 GMT 1
I'm not exactly sure what the graphical effect you're seeing in the "striped rendering" problem you mentioned is though. I tried to reproduce it myself several different ways and didn't have any success. It could be a unique issue specific to the renderer your computer uses. I'm not exactly sure how to reproduce this either, but I have textures like these with lines through it at a certain distance. So it's not his computer.
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Post by Daniel Everland on Apr 15, 2014 13:32:44 GMT 1
The HD bugs are already in our database I'm afraid. I can't quite tell what you guys mean by 'stripped rendering' though. Could you elaborate?
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Post by Noble on Apr 15, 2014 16:51:56 GMT 1
I can't quite tell what you guys mean by 'stripped rendering' though. Could you elaborate? :) All I can really say about stripped rendering, is that when you look at a terrain block from a certain angle when light is cast onto it, there are vertical black lines cast on the block from a certain distance. If you're too far or too close to the block however, the lines disappear. I don't have steps to reproduce because I've only personally seen it once in-game.
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