Post by Deleted on Sept 30, 2014 0:11:43 GMT 1
I suggest that instead of adding a bunch of new Logic Boxes, we should work on improving our current boxes first.
Object Enabler
It is an "Object Enabler", not a "Model Enabler". I suggest living up the the name of the cube, and adding more functions.
• An Object Enabler should be able to attach to the Oculus blueprint. This makes it so that the Oculus can disappear, unable to move or interact with the rest of the world... When the Oculus reappears, it should reappear at it's original "spawnpoint".
• An Object Enabler should be able to attach to Ghost bueprints. This will have an effect similar to when the Oculus blueprint is attached to an Object Enabler.
• An Object Enabler should be able to attach to Sentry orbs. This would make the orb and the health bar disappear when the Object Enabler is turned off.
• Object Enablers should be able to attach to all pickups, except for the Collectible pickup.
• The yellow output orb on an Object Enabler needs to be edited. Unlike the other input/output orbs, the Object Enabler's orb doesn't have a shine to it, in fact it just has a solid yellow color to it.
TNT
The TNT Box should have a "hide" function for the dynamite model.
Spawnpoint
There should be only one spawnpoint in the inventory, not four. Instead, there should be a settings menu for the spawnpoint that allows you to change the team color and the team name. There should also be a "clone" function for spawnpoints.
Water
Water Boxes should have input orbs, allowing off them to be turned off, allowing for a different Water Box to activate. This will allow for water levels and colors to be changed in-game.
Skybox
There should be an option to replace the sun graphic with a moon graphic, allowing for games that take place in the night to be far more realistic.
Smoke & Fire
The Smoke and Fire Boxes should have settings menus allowing for the color and size of the smoke/fire to be changed. The Smoke Box should have an additional setting that allows a user to replace the default smoke graphic with the graphic emitted by a defeated Sentry.
RoundCube
Now this is the Logic Box that might have the most potential...
• RoundCubes should have the "reach highest altitude" and "reach lowest altitude" winning states again.
• RoundCubes should have a "deathmatch" winning state (similar to the one that used to be on the test server). This winning state will make it so that once the time runs out, the user with the most kills wins.
• RoundCubes should have a "race" winning state, which will require a flag to be placed. This winning state will allow for up to three players to capture the flag before the game is reset. The first, second, and third players to capture the flag will be announced afterwards.
• RoundCubes should have an output orb, which will allow for logic to be activated once the time runs out, or the game is reset... You never know what players want to build these days.
Object Enabler
It is an "Object Enabler", not a "Model Enabler". I suggest living up the the name of the cube, and adding more functions.
• An Object Enabler should be able to attach to the Oculus blueprint. This makes it so that the Oculus can disappear, unable to move or interact with the rest of the world... When the Oculus reappears, it should reappear at it's original "spawnpoint".
• An Object Enabler should be able to attach to Ghost bueprints. This will have an effect similar to when the Oculus blueprint is attached to an Object Enabler.
• An Object Enabler should be able to attach to Sentry orbs. This would make the orb and the health bar disappear when the Object Enabler is turned off.
• Object Enablers should be able to attach to all pickups, except for the Collectible pickup.
• The yellow output orb on an Object Enabler needs to be edited. Unlike the other input/output orbs, the Object Enabler's orb doesn't have a shine to it, in fact it just has a solid yellow color to it.
TNT
The TNT Box should have a "hide" function for the dynamite model.
Spawnpoint
There should be only one spawnpoint in the inventory, not four. Instead, there should be a settings menu for the spawnpoint that allows you to change the team color and the team name. There should also be a "clone" function for spawnpoints.
Water
Water Boxes should have input orbs, allowing off them to be turned off, allowing for a different Water Box to activate. This will allow for water levels and colors to be changed in-game.
Skybox
There should be an option to replace the sun graphic with a moon graphic, allowing for games that take place in the night to be far more realistic.
Smoke & Fire
The Smoke and Fire Boxes should have settings menus allowing for the color and size of the smoke/fire to be changed. The Smoke Box should have an additional setting that allows a user to replace the default smoke graphic with the graphic emitted by a defeated Sentry.
RoundCube
Now this is the Logic Box that might have the most potential...
• RoundCubes should have the "reach highest altitude" and "reach lowest altitude" winning states again.
• RoundCubes should have a "deathmatch" winning state (similar to the one that used to be on the test server). This winning state will make it so that once the time runs out, the user with the most kills wins.
• RoundCubes should have a "race" winning state, which will require a flag to be placed. This winning state will allow for up to three players to capture the flag before the game is reset. The first, second, and third players to capture the flag will be announced afterwards.
• RoundCubes should have an output orb, which will allow for logic to be activated once the time runs out, or the game is reset... You never know what players want to build these days.