Post by Jatsu on Nov 7, 2014 1:33:35 GMT 1
1. Hovering over a friend's portrait no longer offers information if they're editing a project, nor the link to join them if they are. The portrait does still work properly when the friend is in a game or has been inactive for a while.
2. "Until Next Level" value can become negative without leveling the player. I'm unsure how this occurred. It's possible it happened if XP level values were modified last website update.Another possibility is if XP gains related to website objectives don't automatically level up the player.* Anyway, it resolved itself when I entered a game and gained XP.
3. Project screenshots capture the XP graphic next to players' nameplates. This is unsettling to see and potentially covers detail that is wanted in a creator's screenshot. It's also inconsistent because other graphics like UI and player's nameplates are hidden.
4. The XP progress bar graphic doesn't correlate properly to the ingame one, this can cause confusion. The website XP progress bar will fill based on how much XP until next level ONLY UNTIL a player enters a game and then it becomes a reflection of total XP instead. For example, in the image below I am newly level 6, and have 2285 XP (625 TNL) therefore needing 99% more of level 6 progress to become level 7. However, the progress bar shows 100 * [2285 / (2285 + 625)] = 76% (but looks like ~60%) to be full instead. This causes an inconsistency when compared to ingame which only shows the former. Though overall, I think the problem is that the website XP progress bar changes which information it displays.
Sorry for not putting my usual effort into this. Otherwise, thank you devs for your continual updates to the website and game. The new XP progress bar graphic on the website is nice to see since it gives players relevant information they may want about their XP level. The new graphics ingame are also nice, especially the level up sequence. It does feel like it lingers, but I suppose this intentional. Also, the top-left graphic for XP ingame is less distracting, which is also nice. Thanks again for the updates!
*Edit: Website XP gains do increase a player's level if the required amount of XP is met, so it's not the cause of negative XP. However, website XP gains can be removed (therefore decreasing XP) when other players take back their likes. Fortunately, this doesn't cause any issues because while their XP amount may decrease past a level's threshold, it doesn't change the player's level - meaning a player can't go from level 6 to level 5, for example. I think this is pretty cool, it's a nice error tracking problem that if happened wouldn't annoy players greatly.
2. "Until Next Level" value can become negative without leveling the player. I'm unsure how this occurred. It's possible it happened if XP level values were modified last website update.
3. Project screenshots capture the XP graphic next to players' nameplates. This is unsettling to see and potentially covers detail that is wanted in a creator's screenshot. It's also inconsistent because other graphics like UI and player's nameplates are hidden.
4. The XP progress bar graphic doesn't correlate properly to the ingame one, this can cause confusion. The website XP progress bar will fill based on how much XP until next level ONLY UNTIL a player enters a game and then it becomes a reflection of total XP instead. For example, in the image below I am newly level 6, and have 2285 XP (625 TNL) therefore needing 99% more of level 6 progress to become level 7. However, the progress bar shows 100 * [2285 / (2285 + 625)] = 76% (but looks like ~60%) to be full instead. This causes an inconsistency when compared to ingame which only shows the former. Though overall, I think the problem is that the website XP progress bar changes which information it displays.
Sorry for not putting my usual effort into this. Otherwise, thank you devs for your continual updates to the website and game. The new XP progress bar graphic on the website is nice to see since it gives players relevant information they may want about their XP level. The new graphics ingame are also nice, especially the level up sequence. It does feel like it lingers, but I suppose this intentional. Also, the top-left graphic for XP ingame is less distracting, which is also nice. Thanks again for the updates!
*Edit: Website XP gains do increase a player's level if the required amount of XP is met, so it's not the cause of negative XP. However, website XP gains can be removed (therefore decreasing XP) when other players take back their likes. Fortunately, this doesn't cause any issues because while their XP amount may decrease past a level's threshold, it doesn't change the player's level - meaning a player can't go from level 6 to level 5, for example. I think this is pretty cool, it's a nice error tracking problem that if happened wouldn't annoy players greatly.