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Post by linedpaperguy on Nov 8, 2014 16:14:56 GMT 1
I think there should be a way to reset the destructible materials of a game in playmode. For instance games like Destructo by Exelaratore will never reset (since there's no way to win). Also I think it's about time that the old destructible materials will be fixed, no?
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Post by Jatsu on Nov 8, 2014 17:10:59 GMT 1
There is, by using the Round Cube. It's the creator's responsibility to include these features into their design though.
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Post by linedpaperguy on Nov 9, 2014 16:44:20 GMT 1
Actually I was thinking more like Multi-Games (There are a lot on the EU server), some have destructible materials / mining, but if they also have cubeguns, the creator doesn't want the cubegun build area to be reset all the time. I was just using Destructo as an example since it's on our server.
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Post by Jatsu on Nov 9, 2014 20:47:44 GMT 1
Yeah, I could agree with selective reset functions. "Reset <something> after <condition> is met" where something could be all players' score, star counts, or if they're carrying pickups - it could also be used for destroyable materials and cubegun blocks. However, being selective reset functions, they would only be useful in particular scenarios which aren't necessarily the focused aspects of Kogama games. This might mean the devs aren't likely to develop it because the feature would only cover a few cases of gameplay and not be something a majority would be interesting in using.
Nonetheless, I would support a feature like this, because in addition to what you want, it would be great in use of defining level boundaries and to some extent error/abuse prevention. Ultimately, I'd support anything that gives creator's more control over the level they design. Good suggestion.
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