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Post by linedpaperguy on Dec 24, 2014 18:14:31 GMT 1
Just some suggestions for improving KoGaMa by focusing on things that are already in the game, or making the website better. If you reply with some more I might add them.
Rotating Models: when you click on an item in the marketplace and go to it's page, the item should spin around slowly or have an option to rotate it. This could be useful so that you can see all sides of a model. Avatars should also have animations.
Last Profile Activity: show when a player was last online on their profile.
Inventory: In the top right corner add an inventory. The default would be 1 slot like normal, but an option would allow more (probably up to 3 slots). if you pick up a weapon but you have another, it goes into the next slot, and you can switch by using the number buttons on the keyboard. If you filled your inventory but pick up a weapon, you will just replace it like normal, and you can use Q to drop an item like normal.
Keys: This kind of goes with the inventory above, a key pickup in games that allows you to unlock things like doors similarly to gamecoins, but only if you find the right key.
So, got any suggestions? leave a reply!
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Post by NeonViper on Dec 24, 2014 21:04:27 GMT 1
Just some suggestions for improving KoGaMa by focusing on things that are already in the game, or making the website better. If you reply with some more I might add them. Rotating Models: when you click on an item in the marketplace and go to it's page, the item should spin around slowly or have an option to rotate it. This could be useful so that you can see all sides of a model. Avatars should also have animations. Last Profile Activity: show when a player was last online on their profile. Inventory: In the top right corner add an inventory. The default would be 1 slot like normal, but an option would allow more (probably up to 3 slots). if you pick up a weapon but you have another, it goes into the next slot, and you can switch by using the number buttons on the keyboard. If you filled your inventory but pick up a weapon, you will just replace it like normal, and you can use Q to drop an item like normal. Keys: This kind of goes with the inventory above, a key pickup in games that allows you to unlock things like doors similarly to gamecoins, but only if you find the right key. So, got any suggestions? leave a reply! Rotating models: No, just fix the camera glitch. Last Profile Activity: I like Inventory: Don't like Keys: Could be used for adventure maps, nice. P.S. No, no suggestions.
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Post by linedpaperguy on Jan 6, 2015 16:59:57 GMT 1
Why don't you like inventory? I'm just curious, because you'd be able to keep it at 1 and it would be the same as normal.
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