peacefulplayer
Expert
Check CodeLink & Warlight. Both Games don't have a large player base. My Favorite Multiplayer Games.
Posts: 122
|
Post by peacefulplayer on Jan 16, 2015 3:34:30 GMT 1
Bug 1 :
Shoot with any weapon while aiming at an edge of a terrain block.
Bazooka shots go through. Cubes projectile go through.
Others : Not tested yet.
Bug 2 :
Stand on a weak destructible block.
Jump at full height.
The terrain block will receive some damage.
Ideas for Changes :
- Block some type of damage (depending on block type).
It is strange that impulse deals twice more damage than bazooka for blocks.
- Make block break only after X damage is received instead of storing the amount of damage received.
I think I broke a medium destructible block once by jumping on it at least 20-30 times.
- Improve the damage propagation, calculate the block mass or have blocks with different granularity.
It is strange that blocks that are bigger but titled are faster to destroy than *normal* blocks.
The 3D positional sound technology (sound emitters) could be used to make a better damage propagation.
- Crumbling blocks. One of the game logic (functions) checks if a player is standing on a block, finds the textures and gives a sound. A player standing on a block will destroy it after X seconds. The block may regenerate optionally if selected in the World Rules/Logic.
----------------------------
Is the dragon still worked on ? I have found it in the game files (TMP folder). With Many Gizmos functions.
|
|
|
Post by DrVista on Jan 16, 2015 11:23:55 GMT 1
Bug 1 : Shoot with any weapon while aiming at an edge of a terrain block. Bazooka shots go through. Cubes projectile go through. If you aimed behind a wall with a weapon or the cube gun, it actually goes through it for you aimed at that specific point. This is very unrealistic.
|
|
|
Post by Daniel Everland on Jan 19, 2015 14:34:40 GMT 1
This is intentional, projectiles will only collide with whatever object you pointed it at when you fired the project.
|
|
peacefulplayer
Expert
Check CodeLink & Warlight. Both Games don't have a large player base. My Favorite Multiplayer Games.
Posts: 122
|
Post by peacefulplayer on Jan 19, 2015 18:20:11 GMT 1
It works with spheres too. Aim at the vertice/edge and it will fail to collide.
|
|