Post by Deleted on Jan 25, 2015 21:15:55 GMT 1
Invisibility
When collected, the Invisibility pickup will turn a player, his name tag, his health bar, and his level icon invisible to all other players... When collected, a player will still be able to see his avatar: it will just be turned translucent. The effect should last for ten minutes (ten or twenty seconds just won't work for this pickup).
Image
Exceptions
This is a list of exceptions to what was listed above.
• The weapons used by a player are not turned invisible
• Vehicles will are not turned invisible
• Players who are invisible can see other invisible players (they'll see their translucent avatars, name tags, health bar, and level icon)
• Mutant can't be stacked with this pickup
• The trail left by the NinjaRun pickup is not turned invisible
• The player's shadows and reflections are not turned invisible
So as you can see, the best way to hide is without a weapon, making this pickup not too over powered.
Possibilities
This is a list of possible uses for this pickup.
• Better battle games involving stealth
• Games where the objective is to sneak past the enemy
Flight
When collected, this pickup will grant a player the ability to fly by tapping spacebar (just like the no-clip bug, except without the part about occasionally being unable to go higher, and without the ability to pass through certain objects). This pickup should last for ten minutes, as well.
Image
Possibilities
This is a list of possible uses for this pickup.
• "Super hero" games without jetpacks
Night Vision
When collected, the Night Vision pickup will remove all fog from a player's view, and add a green tint to a player's view... This pickup should also last ten minutes.
Image (Before Collection)
Image (After Collection)
Possibilities
This is a list of possible uses for this pickup.
• Battle games in which a user has to find a Night Vision pickup in order to gain an advantage over his/her foes
• Somewhat more realistic adventure games, within which a user needs a Night Vision pickup in order to explore at night
As mentioned before, one of the most important parts of these pickups is that they can be stacked with other pickups; it is what makes them unique, and useful in game building... Another important part is that they last for minutes not seconds, making them far more useful for game building, and encouraging players to spend a little more time playing the game.
Any ideas to add improve upon this suggestion? If so, please post them in a reply.
When collected, the Invisibility pickup will turn a player, his name tag, his health bar, and his level icon invisible to all other players... When collected, a player will still be able to see his avatar: it will just be turned translucent. The effect should last for ten minutes (ten or twenty seconds just won't work for this pickup).
Image
Exceptions
This is a list of exceptions to what was listed above.
• The weapons used by a player are not turned invisible
• Vehicles will are not turned invisible
• Players who are invisible can see other invisible players (they'll see their translucent avatars, name tags, health bar, and level icon)
• Mutant can't be stacked with this pickup
• The trail left by the NinjaRun pickup is not turned invisible
• The player's shadows and reflections are not turned invisible
So as you can see, the best way to hide is without a weapon, making this pickup not too over powered.
Possibilities
This is a list of possible uses for this pickup.
• Better battle games involving stealth
• Games where the objective is to sneak past the enemy
Flight
When collected, this pickup will grant a player the ability to fly by tapping spacebar (just like the no-clip bug, except without the part about occasionally being unable to go higher, and without the ability to pass through certain objects). This pickup should last for ten minutes, as well.
Image
Possibilities
This is a list of possible uses for this pickup.
• "Super hero" games without jetpacks
Night Vision
When collected, the Night Vision pickup will remove all fog from a player's view, and add a green tint to a player's view... This pickup should also last ten minutes.
Image (Before Collection)
Image (After Collection)
Possibilities
This is a list of possible uses for this pickup.
• Battle games in which a user has to find a Night Vision pickup in order to gain an advantage over his/her foes
• Somewhat more realistic adventure games, within which a user needs a Night Vision pickup in order to explore at night
As mentioned before, one of the most important parts of these pickups is that they can be stacked with other pickups; it is what makes them unique, and useful in game building... Another important part is that they last for minutes not seconds, making them far more useful for game building, and encouraging players to spend a little more time playing the game.
Any ideas to add improve upon this suggestion? If so, please post them in a reply.