Trigger area and Team name box (review)
Jun 7, 2019 12:59:51 GMT 1
3333, Leftenant, and 1 more like this
Post by CupcakeShiny on Jun 7, 2019 12:59:51 GMT 1
TRIGGER BOX: it's finally here boys! the simple and most needed feature that we had to wait years for... yea it's sad... but anyway, i will say what i think could be inproved in this box:
-increasing by a lot the maximum size limit, i don't think it's something to hard to do, and just like when the timer/pulse boxes got their limit increased, it would save a lot of work of having to clone multiple boxes
-something that was already sugested: be able to set the minimum amount of players required to be inside the area for it to send a signal
-something that will be a pain it the butt when making large systems, is the box's area getting in the way when we are trying to select a model or something, so make that whe can't select the box by clicking in it's area, only when clicking in the box inself
-also something that may be a bit of a pain when building large systems is the visual pollution, so i would recommend decreasing the opacity of the box's area
TEAM NAME BOX: well what can i say?, it does it's job, BUT.... i thing that this box is an opportunity for many other kinds of team customizations, such as:
-custom colors for the teams, in RGB, i know this will be hard to add because it would need changes on the UI elements,
-you know when you enter a 4 worlds war map, they are never balanced, there are always near empty teams, and a dominating team full of players, this type of unbalance was what encouraged me to change one of my maps from 4 teams to 2 teams, So that's why i suggest the Auto-Balance option: when this option is marked, players can only join teams with the least number of players, the teams a higher number of players would be blocked
there are probably other kinds of teams customizations that i couldn't think about, but i think you get the idea
(if you have ideas for other kinds of team customizations, post it here!)
-increasing by a lot the maximum size limit, i don't think it's something to hard to do, and just like when the timer/pulse boxes got their limit increased, it would save a lot of work of having to clone multiple boxes
-something that was already sugested: be able to set the minimum amount of players required to be inside the area for it to send a signal
-something that will be a pain it the butt when making large systems, is the box's area getting in the way when we are trying to select a model or something, so make that whe can't select the box by clicking in it's area, only when clicking in the box inself
-also something that may be a bit of a pain when building large systems is the visual pollution, so i would recommend decreasing the opacity of the box's area
TEAM NAME BOX: well what can i say?, it does it's job, BUT.... i thing that this box is an opportunity for many other kinds of team customizations, such as:
-custom colors for the teams, in RGB, i know this will be hard to add because it would need changes on the UI elements,
-you know when you enter a 4 worlds war map, they are never balanced, there are always near empty teams, and a dominating team full of players, this type of unbalance was what encouraged me to change one of my maps from 4 teams to 2 teams, So that's why i suggest the Auto-Balance option: when this option is marked, players can only join teams with the least number of players, the teams a higher number of players would be blocked
there are probably other kinds of teams customizations that i couldn't think about, but i think you get the idea
(if you have ideas for other kinds of team customizations, post it here!)