|
Post by YL on Mar 7, 2015 11:34:01 GMT 1
There are many users especially on the Brazilian server, who first create an alternative account, add it to friends, create over 50 projects with the alternative account and invite the main account to all of those projects and then remove the alternative account from friends so people couldn't see. Then they create alternative accounts and like the projects they created, nobody can prove that they cheated unless they find the account in which the projects are created 50 game likes equals 250 xp, you get this every time you give a round of likes to the games you created on the alternative account. The best case scenario is that the user has a 8x booster, an automatic clickbot and an IP changer for unlimited accounts. With the bot the user could automatically generate accounts without even sitting in the computer and since in Kogama you can only register 5 accounts a day with one IP, an IP changer program lets you easily to generate unlimited count of accounts. If liking 50 games with the bot takes 1 and a half minute and with the 8x booster you earn 2000 xp per like round, you would earn 90.000 xp per hour which equals to 1.080.000 xp in 12 hours A good solution for this problem is to set a requirement to have Level 2 to like games. If you actually play Kogama, earning 400 xp doesn't take long, but if you are a cheater you have to use the account for 4 hours before you can like the levels (Makes using bots impossible)
|
|
|
Post by De Lírios on Mar 7, 2015 14:20:44 GMT 1
I don't like the idea of it. Don't get me wrong, I see you're trying to solve an actual problem, but reaching Level 2 just to like a game? Sounds way too wrong. Again, it will hit directly the builders as everything related with XP has done until now. The leveling system shouldn't be used to push us back.
|
|
|
Post by YL on Mar 7, 2015 15:25:42 GMT 1
I don't like the idea of it. Don't get me wrong, I see you're trying to solve an actual problem, but reaching Level 2 just to like a game? Sounds way too wrong. Again, it will hit directly the builders as everything related with XP has done until now. The leveling system shouldn't be used to push us back. It doesn't have to even be 400 xp, it can be something like 100 xp or 50 xp This is only to stop bot liking because bots cannot earn xp
|
|
|
Post by ᅚᅚ ᅚᅚᅚᅚᅚᅚ ᅚᅚᅚᅚᅚᅚ on Mar 7, 2015 16:03:58 GMT 1
Or CAAAAAAAAAAN they?
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Mar 8, 2015 1:18:24 GMT 1
You cannot add XP restrictions to existing features, especially extremely basic ones like the Like system. Simply block the ability for two players with the same IP address to like each others games.
|
|
|
Post by YL on Mar 8, 2015 10:13:12 GMT 1
You cannot add XP restrictions to existing features, especially extremely basic ones like the Like system. Simply block the ability for two players with the same IP address to like each others games. IP changers, with one click and in 1 second you can have an another IP which would make this useless
|
|
mestercheeseman
Expert
Master of cheese, cookies and soon the internet.
Posts: 191
|
Post by mestercheeseman on Mar 9, 2015 16:53:10 GMT 1
I actually like this idea. I mean, liking isn't as crucial as, say publishing a game is.
|
|
|
Post by voxelmaster on Mar 9, 2015 20:12:22 GMT 1
IMO, level requirements or restrictions in general are ridiculous and should be removed in all areas of implementation. They should serve as a feature for competitive leaderboards and nothing more.
|
|