I keep forgetting about this post! Remaking Speed of Light was the best decision I made!! Then I did get to remaking Impulse Fight on Moonside... Maybe I'll remake WestoGaMa sometime? It would definitely be much bigger than it is on Friends, of course.
Fantasy VII show how successful modern remakes of classic games can be. ... What other games should get the Resident Evil 2 treatment kigurumi jeż?
Yes! There are many games out there that got remakes and proved to be more successful than they were in the past. Or even got put onto "virtual console" such as Nintendo's game called "EarthBound", which EarthBound was not successful back in 1994/1995 due to poor advertisement and low spread from its fan base, but the game blew up after that happened. Undertale was even heavily inspired off of EarthBound, as it is an RPG and even contains some of the same samples that EarthBound used in its OST.
With my game "SpΣΣd of Lϟght", I originally made the game on the Friends server around spring 2014, if I'm not mistaken. The game impressed a bunch of people, as it featured a ton of graphical exploits and illusionary stuff we all discovered as a community during the 2013-2014 era.
In summer 2019, I brought it onto www, and expanded the game so it's about half of its original size. The game instantly started blowing up and it remained on the front page for a few days, which I was really surprised about. The game also received a Game of the Week 2 badge from the Developers and was not chosen by the HotW Committee.
Even though remaking and expanding SpΣΣd of Lϟght was the best decision I ever made here on KoGaMa, as it even got a bunch of recognition from popular content creators such as Sinx and KoGaMa STEVE Minecraft, I don't consider it to be the best game I've ever made on KoGaMa. That award goes to my game "The Floating Land: Trilogy" which is a remake of 3 different games that I made on the Friends server from 2018-2019.