-Spy
Rookie
Posts: 34
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Post by -Spy on Aug 10, 2019 2:13:17 GMT 1
KoGaMa Profile: kogama.com.br/profile/2847467/Web Browser: Chrome Client: Standalone AboutMyBrowser.com Link: aboutmybrowser.com/040VuyJzSteps to Reproduce1- Put the Class (Blueprint) 2- Choose an look/avatar 3- Press P 4- Use class, press M and use again every time Additional Information (Optional)When I choose a "Class" several times the FPS keeps falling more and more, it's like you're running a script type (?) And that "script" keeps getting bigger and bigger leaving your game lagging Video: youtu.be/7i3spBoHI-8
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Post by Daniel Everland on Aug 12, 2019 15:13:26 GMT 1
I was unable to reproduce this in Firefox. I can see you've reproduced this issue in Standalone, are you able to reproduce it in WebGL?
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-Spy
Rookie
Posts: 34
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Post by -Spy on Aug 13, 2019 1:28:29 GMT 1
I was unable to reproduce this in Firefox. I can see you've reproduced this issue in Standalone, are you able to reproduce it in WebGL? I can reproduce the bug in webGL in chrome and my fps dropped to 10, now I don't know if in firefox in webgl if it is possible to reproduce the bug print in webgl: prnt.sc/oruy0y
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-Spy
Rookie
Posts: 34
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Post by -Spy on Aug 29, 2019 21:36:44 GMT 1
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Post by Daniel W on Sept 23, 2019 11:53:55 GMT 1
I can't get the fps down to 10 with only a class and some blocks in the world. Does this issue still occur? If yes can does this also happen if there isn't any logic cubes or other blueprints other than the class?
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-Spy
Rookie
Posts: 34
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Post by -Spy on Sept 23, 2019 21:25:26 GMT 1
I can't get the fps down to 10 with only a class and some blocks in the world. Does this issue still occur? If yes can does this also happen if there isn't any logic cubes or other blueprints other than the class? Hello Daniel, luckily the bug does not appear again, it seems that you fixed it with some update without even knowing it, the bug is not happening again and now my game seems to be a little lighter prnt.sc/pa08z3
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Post by Daniel Everland on Oct 7, 2019 17:22:55 GMT 1
Glad to hear it, thanks for getting back to it!
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