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Post by skullcat2212 on Nov 9, 2020 0:00:36 GMT 1
more NPC's, not only hostile but also passive ones, examples: Human = A passive NPC that stands in one spot (if possible maybe even make them walk in some specific path) and you talk with them if you add dialog (for example roblox's NPC's in "work at a pizza place") Image for example: Zombie = A zombie that follows players around the map and deals as much damage as the creator of the game wants, also can destroy the destructible blocks Animals = this one is a little bit more complex but would be really good to see in game. Basically just animals (such as cats, dogs, cows, pigs and things like that) that walk around everywhere or in a specific spot if the creator of the game wants Soldier = A Soldier that you can equip with any kind of weapon in the game that you can switch between passive (attacks hostile NPC's like oculus or ghosts) or hostile (attacks other players) also you can set them on a team so they attack other players on other teams. Kogama is a really good game but it needs more life in it so i think adding some of this could make it be more interesting
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Post by thefakelol456 on Nov 12, 2020 17:53:08 GMT 1
1. Zombies and soldiers should be just a human NPC 2. Human NPC would be based on character models and/or avatars to ease things 3. Animals could be anthropormorphic too (but optional) 4. overall nice idea
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