luuhkaz
Rookie
Hello everyone
Posts: 3
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Post by luuhkaz on Feb 25, 2021 3:01:03 GMT 1
it would be interesting to create npc, just like oculus and ghosts, but with avatars, and it doesn’t need many variations of attacks, just modifying his strength, speed and life, they can walk in a straight line, go back and forth, and walk towards the players to attack.
this will increase the amount of games created and can help the kogama to have more fun
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flintmcplayz
Expert
https://www.youtube.com/watch?v=Nl_Tj82asR4
Posts: 116
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Post by flintmcplayz on Feb 26, 2021 16:20:39 GMT 1
This idea has been suggested like, since 2018 or something. maybe even earlier. And it hasn't been added. And yes, it would make more games come out, and make big projects come out earlier.
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MrOzymandias
Expert
Look upon my works ye mighty and despair!
Posts: 248
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Post by MrOzymandias on Mar 15, 2021 17:19:12 GMT 1
It's been suggested since 2012. Keep in mind that the developers themselves stated in 2012 that a modifiable gravity feature was underway ... and we still don't have it 9 years later. Then again, the devs also said we'd likely never have destructible terrain ... you know how that went. So who knows? Truth be told, though, the level of programming required to make player-like NPCs probably far surpasses the work required to make customizable gravity. To this day we don't have any mobile NPCs that actually collide with terrain; we have the ghost, then the Oculus - a slight step up from the ghost. (Did you know that the original oculus on the test server was called "advanced ghost?") Making an NPC that isn't *completely* stupid and can interact with terrain would be a major feat. Then again, who knows? Time will tell.
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Post by ZeBilda on Feb 27, 2024 16:28:55 GMT 1
IMO, with the recent mind-blowing updates, Kogama may one day get NPCs.
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