rafinhae
Expert

Do you want to enter my kogama profile? Here: https://www.kogama.com/profile/667803795/
Posts: 133
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Post by rafinhae on Dec 12, 2021 16:29:58 GMT 1
I suggest a model settings panel How it works?
Basically you would right click on a model and after that you would click on "Settings", then you will open the settings panel.
What will be on this panel?
There will be model configurations, such as model transparency 0 (Transparent) 0.5 (Half Matte) 1 (Matte)
there will be a boolean configuration, of collision, true (there will be collision) false (there will be no collision)
the model name ( When you save to inventory there will be the object's name even if you don't publish it)
also the Lock setting on which will make other people not be able to edit the settings and the model
Shadow this is more of a Boolean setting, where it activates shadow in the model (Back to the shadows in the models? ) Anchored, makes the model have gravity or not.
Advanced Settings
Only 2 settings in this part, they are at the moment:
Orientation, I would change the angle where the object is, but unlike my previous suggestion that it was in 2D, it will have the 3 dimensions X, Y and Z
Position you will know the position of this model on the map besides changing its position, and also use the 3 dimensions, X Y Z.
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skillar
Expert

Kogama builder,and game maker
Posts: 53
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Post by skillar on Dec 12, 2021 19:00:33 GMT 1
I suggest a model settings panel How it works?
Basically you would right click on a model and after that you would click on "Settings", then you will open the settings panel.
What will be on this panel?
There will be model configurations, such as model transparency 0 (Transparent) 0.5 (Half Matte) 1 (Matte)
there will be a boolean configuration, of collision, true (there will be collision) false (there will be no collision)
the model name ( When you save to inventory there will be the object's name even if you don't publish it)
also the Lock setting on which will make other people not be able to edit the settings and the model
Shadow this is more of a Boolean setting, where it activates shadow in the model (Back to the shadows in the models? ) Anchored, makes the model have gravity or not.
Advanced Settings
Only 2 settings in this part, they are at the moment:
Orientation, I would change the angle where the object is, but unlike my previous suggestion that it was in 2D, it will have the 3 dimensions X, Y and Z
Position you will know the position of this model on the map besides changing its position, and also use the 3 dimensions, X Y Z.
I liked the collision change suggestion, a troll map with a fake wall would be nice 
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