Post by linedpaperguy on Jul 21, 2015 21:58:51 GMT 1
You know what would be useful? Well a lot of things obviously. But if you are thinking that I am going to talk about everything you obviously didn't read the title of this thread...
I think there should be adventure game settings. For instance, max amount of players per game. Let's say you want to make a singleplayer game, so you set max players to 1. This would create a new game "room" for each player. There could also be a way for multiple people playing to chat with each other, even if they aren't in the same room. Think of it like copying and pasting the world, impossible to travel between but in the same project. I mean, there could be a way to join a game with your friend, if the room isn't already full.
Also, if those settings were added, another thing that could be added is a save flag. It saves your position to the flag so you can leave the game for a while and join back in another time (probably within a time limit of 60 days or something).
Also there are these suggestions I made a long time ago that apparently nobody really cared about. The key and regular gamecoins could work better in singleplayer.
So what do you think? Don't just sit there, say something!
I think there should be adventure game settings. For instance, max amount of players per game. Let's say you want to make a singleplayer game, so you set max players to 1. This would create a new game "room" for each player. There could also be a way for multiple people playing to chat with each other, even if they aren't in the same room. Think of it like copying and pasting the world, impossible to travel between but in the same project. I mean, there could be a way to join a game with your friend, if the room isn't already full.
Also, if those settings were added, another thing that could be added is a save flag. It saves your position to the flag so you can leave the game for a while and join back in another time (probably within a time limit of 60 days or something).
Also there are these suggestions I made a long time ago that apparently nobody really cared about. The key and regular gamecoins could work better in singleplayer.
Inventory: In the top right corner add an inventory. The default would be 1 slot like normal, but an option would allow more (probably up to 3 slots). if you pick up a weapon but you have another, it goes into the next slot, and you can switch by using the number buttons on the keyboard. If you filled your inventory but pick up a weapon, you will just replace it like normal, and you can use Q to drop an item like normal.
Keys: This kind of goes with the inventory above, a key pickup in games that allows you to unlock things like doors similarly to gamecoins, but only if you find the right key.
Keys: This kind of goes with the inventory above, a key pickup in games that allows you to unlock things like doors similarly to gamecoins, but only if you find the right key.