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Post by Mr. Wayne on Dec 4, 2023 16:55:30 GMT 1
Most of you probably already know that the camera in kogama suffers a bit of inertia and isn't instantly responsive at the input.
This isn't that big of a deal with most games, since third person camera rarely demands expertise on its control, and most games have a very casual gameplay flow.
It's mostly uncomfortable when first person camera is needed. Say, for cube gun minigames, PvPs and editor mode, it certainly would be neat to be able to control the camera precisely.
Again, most of you are probably already used to this type of camera handling, but its a little bit annoying to do it again when coming from another game, it could even just an option in the camera settings cube.
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