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Post by Kevisolođź’€ (Pavelek, Kevin) on Feb 18, 2024 16:34:25 GMT 1
Thumbnail Update Hello KoGaMa players, I need to create this thread for obvious update *don't know when is this update (dd-mm-yyyy)*
Welp, you guessed it! It's the Set Thumbnail update that. Thankfully its gonna released NEVER! (jk this will appear in latest updates). We want you developers to create the Set thumbnail thats either *Upload from your computer* or *Draw thumbnail*. That belongs under the Change game info button Why do you may ask?We need thumbnails to make *Cool Looking Thumbnail* gamesScale terrainThe scale terrain is so useful to make long terrains. In edit mode there is scale terrain button with picture of arrows, it's left and next to the controls button.
Why you may ask this? Welp, the obvious reason is that we cant build the 100x100 square but we must do our work. Don't worry, but we decided if we click the scale terrain button, then we are in the *Type scale terrain* e.g. x: 24 y: 23 z: 22 btw the numbers are cubes Get your update ideas and post it in my update post
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qe
Rookie
Posts: 22
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Post by qe on Feb 19, 2024 10:52:57 GMT 1
The thumbnail update would be a problem in my opinion, as users could take advantage from that to make inappropriate images.
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Post by Kevisolođź’€ (Pavelek, Kevin) on Feb 19, 2024 17:10:30 GMT 1
Choose the answer bc this will be locked on 1 march 2024
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Herculers
Rookie
My Account Kogama BR: https://kogama.com.br/profile/101312067/
Posts: 38
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Post by Herculers on Feb 20, 2024 14:02:33 GMT 1
Thumbnail Update Hello KoGaMa players, I need to create this thread for obvious update *don't know when is this update (dd-mm-yyyy)*
Welp, you guessed it! It's the Set Thumbnail update that. Thankfully its gonna released NEVER! (jk this will appear in latest updates). We want you developers to create the Set thumbnail thats either *Upload from your computer* or *Draw thumbnail*. That belongs under the Change game info button Why do you may ask?We need thumbnails to make *Cool Looking Thumbnail* gamesScale terrainThe scale terrain is so useful to make long terrains. In edit mode there is scale terrain button with picture of arrows, it's left and next to the controls button.
Why you may ask this? Welp, the obvious reason is that we cant build the 100x100 square but we must do our work. Don't worry, but we decided if we click the scale terrain button, then we are in the *Type scale terrain* e.g. x: 24 y: 23 z: 22 btw the numbers are cubes Get your update ideas and post it in my update post
That is great! However, it will take longer, another good thing about this is that if fireworks are launched (for example), in the second update, bugs and errors will be fixed straight away!
A relatively good idea of ​​yours.
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Post by Kevisolođź’€ (Pavelek, Kevin) on Feb 23, 2024 16:14:00 GMT 1
thx
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Post by ZeBilda on Feb 27, 2024 17:09:44 GMT 1
I do not like the image idea, it takes away that "feel" of Kogama. Not everyone is good at making thumbnails. I like the scale terrain idea, but I don’t fully understand it. However, I would assume it’s something that allows you to build big fast. That would be nice, but I think a better idea is one that the devs at the long-forgotten Manyland had, which is that you could build large lines, squares, or cubes by placing the corner blocks in a specific order, which would allow you to get the blocks of that cube filled in quickly. ( manyland.com/info#:~:text=You%20can%20quickly%20place%20multiple%20blocks) That would be more manageable than a number-based system, because everything on Kogama is aligned. If you didn’t know, even with a normal grid setting, all things in Kogama are aligned to a very small grid. However, rather than 10 blocks, Kogama has something like 4 mini-blocks that can be further split into 4 micro-blocks, and so on. For instance, the smallest unit in Kogama is 1/4 of a small cube model block’s width, but because our real-world number system is based on 10, not 64, decimal units, using numbers for blocks could be a problem if Kogama were to allow you to put decimals.A variant of this idea would be a quick-build button, which would allow you to select an area for Kogama to fill in with blocks, seeing as Manyland’s interpretation of the system was rather unwieldy and unexpected.
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