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Post by swarm on Dec 31, 2016 0:14:14 GMT 1
Over the course of this year, KoGaMa has grown quite a bit with the inclusion of mobile which was an intelligent move by the developers. Mobile has headed in the right direction, now, working on IOS is something I want to see in the future. Obviously, going to android is easier considering how accessible it is and how easy it is to get started and distribute your games. The highlight this year was obviously the launch of KoGaMa on mobile and that was an incredible achievement. This coming year, in 2017 we can only wonder what we will be receiving, I personally want to see more additions to the project editor as well as a slew of new and fun mechanics that can be implemented into the game. As long as people continue to show support and interest in finding bugs, create new and interesting maps and as long as Translators continue to work on localization so KoGaMa captures a broader audience of people KoGaMa will certainly benefit. Continue to aid developers such as Daniel or Insmo as they are the ones working hard to deliver an incredible experience. Continuing the talk of new and diverse ideas that you want to see in the future, please share! And also, feel free to share what direction you want to see KoGaMa go in 2017. (Small mention to the developers, thank you for all that you do to make the KoGaMa experience even better than before, over the course of these many years. You all have this unique ability to rally people around a vision, you have the ability to take something, give it shape and then motivate people. Than you for always being positive and thank you for putting in an effort to make players happy in what you do.) Have a Legendary New Year to all of you!
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Post by swarm on Dec 31, 2016 5:07:46 GMT 1
Let me start off with my own list:
Online Website: -First off, try to maintain the KoGaMa website community even further by making sure the guidelines are easily available to members and and visitors. If you have set online community guidelines, make sure you have a link on the page so it is easily viewable with ease.
-Facebook, Twitter or simply your Email should be integrated into the system so you can connect your account to your social media accounts. It may be more of a hassle, but by only a few clicks. Players would then be easily identifiable.
Player Profiles: -Players should be able to feel welcomed as a unique individual onto the website. Adding more options to personalize your profile would make things more comfortable for new players as well. Players should not be discounted and should feel as if they are a member of the community. You should be able to set up answers for questions asked by default, for example, "What weapons do you specialize in?".
Currency -The lack of use of Silver should change in the following year. Due to the absence of the usage of Silver I have come up with some of my own ways Silver can be utilized. Create specific discounts for an avatar or a blueprint or material in the project editor, discounts of 20% to 50% off would be a nice way to get Silver to be used again rather than something that just remains there for the sake of remaining there. At least use it for something!
-All the Gold players invest into purchasing an avatar should all go to the rightful creator of the avatar, it makes no sense for, within an online game, the gold goes to the developers.
Social Media -KoGaMa should begin to be much more active on their social media accounts. This can capture a bigger audience plus get more KoGaMa players involved in the community, per se to aid the developers in their hunt for bugs etc. If you guys won't do it, at least have a team that will actively manage these social media accounts.
In Game Events -I am aware this was a thing awhile back but I think it would be a great way to get players to create appealing maps again. I imagine it would be fun creating different badges for each competition as well. In return, great looking games mean people who briefly take a look at the website, it would help KoGaMa gain more users.
So here are a couple different ideas I provided, please feel free to share your own ideas with the community.
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