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Post by SmoothClucki on Jan 31, 2017 0:27:28 GMT 1
i was just wondering is it the amount of models or the amount of cubes total in models
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Post by ᅚᅚ ᅚᅚᅚᅚᅚᅚ ᅚᅚᅚᅚᅚᅚ on Jan 31, 2017 2:24:15 GMT 1
place 1000 models of a chair, combine them, sit in it, and see what happens
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Post by SmoothClucki on Jan 31, 2017 21:02:47 GMT 1
yes there is a lot of models btu there is also a lot of cubes so is 100 chairs as laggy as 100 houses probably because that would crash the game already but you k
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Post by _kuba787_ on Feb 2, 2017 15:37:34 GMT 1
Number of vertices/edges/faces causes that. If you make a cube from 4 blocks, then it will still have 6 faces, 12 edges and 8 vertices as a normal block because of some optimization. Just go inside this and you will see that it doesn't have any faces/edges/vertices inside of it. The more complicated is the collision mesh, which on KoGaMa is the same as the model mesh, the more collisions have to be computed in one frame. If the number of them is too big, then you will have higher lag of computing the next frame which should go on the screen.
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