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Post by Linkky on Jul 2, 2014 1:31:38 GMT 1
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Post by Codrew on Jul 17, 2014 20:00:03 GMT 1
Anything IS possible, and the only way they would say it wasn't is if their organization skills are poor for the KoGaMa game and they have deemed that it would be to much work. Erasing code from a database is as easy as.... deleting code from a database.
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Post by Daniel Everland on Jul 18, 2014 11:44:25 GMT 1
Well, I think I might have phrased myself a bit poorly in this quote. What I meant was that the whole "This feature is not possibly to make" argument many companies make *Cough, EA*, is almost always incorrect. Let me give you an example
When Simcity (The newest one) was released, people wanted multiplayer. EA's official statement was that it wasn't possible to add multiplayer to the game - that's incorrect. It IS possible, it just might not be financially viable. It might just take a long time to make, which would introduce a lot of new bugs in systems that are already functional and so forth. It's not impossible, it's just inconsiderate.
In an upcoming game called Star Citizen, they're currently investigating if it'll be possible to literally simulate a solar system in a 1:100 (I think it was) scale. In this case that's a completely valid excuse. At that point you're dealing with massive numbers that have to be recalculated often. If you were to simply plop down objects at that range and leave them there, then yeah, that's probably completely feasible, but they want planet to move, they want them to run their own physics separate from space, they want ships to run their own physics separate from space and so on and so forth. Why don't they know if this is possible or now? Because no one has ever attempted it before. They're doing something completely new and unique, and so saying that they don't know if it's possible is cool. They're not even saying "It isn't possible" they're saying they're actively looking into IF it's possible. Which is great.
This brings us back to KoGaMa. From a technological standpoint, is it possible to delete games? Yes, I'm quite sure of that (Do keep in mind I'm just QA/Community Management, I'm not an engineer). Would we like you to be able to remove your projects? Meeeeh, no. Not exactly. What if you do it by accident, or you regret your decision or so on and so forth. There's a lot of problems with that.
What we could do is introduce a trash bin. If you "delete" your project it'll be moved to the trash bin and stay there. It could be out of your way from the project screen so you wouldn't have to bother with it anymore, and at the same time you could always revert your decision.
I'm not saying this will actually ever happen, it's just how personally think we could do a "delete project" feature.
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Post by Linkky on Jul 18, 2014 15:04:32 GMT 1
Ah, so If players were able to delete games, I am pretty sure we would get the same kind of problem such as Sploder, since they have thousands of comments no their game restoration page. The trash bin idea actually seems like it would be a little bit helpful with our problems though.
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Post by DrVista on Jul 18, 2014 15:44:46 GMT 1
Why can't you just request for a Deactivation and Activation of a project .-. So if you accidentally deactivated a project you can just Activate it
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Post by Noble on Aug 2, 2014 17:19:31 GMT 1
How about folders we could organize our projects and/or published games into? Say I had 2 deathmatch styled games, and 3 parkour games. I could create 2 folders with the names Deathmatch and Parkour, and then assign whichever of those games to those newly created folders.
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DeviousMind
Ninja
Suspiciouscatnip: Do not publicly expose users. Contact a moderator if needed. 😂😂😂😂😂😂😂😂😂😂
Posts: 290
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Post by DeviousMind on Oct 31, 2023 14:38:15 GMT 1
Would we like you to be able to remove your projects? Meeeeh, no. Not exactly. What if you do it by accident, or you regret your decision or so on and so forth. There's a lot of problems with that.then why the fuq they give us the possibility to remove models lol
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