|
Post by Cosmic on Oct 28, 2017 22:21:03 GMT 1
I analyzed the old KoGaMa templates, and realized that her evolution was to make it bigger, and with more distant islands. In the old templates, there were many islands. MANY. Here an image of one of the islands, which was removed soon after. An island that was almost impossible to see from the island, only no more distant than the secret islandBefore you say it was the player who moved, KoGaMa had few players. Gave time to change. The "Secret Island" was more or less far away. But as I said, the distance between the islands was increased, making the island stand riducularly far. The secret island in the old templates. If you look closely, you can still see something on the horizon.well, the islands got bigger, and most of the islands were removed, leaving the old one you know. Except that the secret island was very distant, it was unnoticed by developers. Remembering: this is just a theory.
|
|
|
Post by CupcakeShiny on Oct 28, 2017 23:56:09 GMT 1
I would like to see a response from some dev confirming this, it seems to be very true
|
|
|
Post by FloshPlosh on Nov 9, 2017 9:33:37 GMT 1
I analyzed the old KoGaMa templates, and realized that her evolution was to make it bigger, and with more distant islands. In the old templates, there were many islands. MANY. Here an image of one of the islands, which was removed soon after. An island that was almost impossible to see from the island, only no more distant than the secret islandBefore you say it was the player who moved, KoGaMa had few players. Gave time to change. The "Secret Island" was more or less far away. But as I said, the distance between the islands was increased, making the island stand riducularly far. The secret island in the old templates. If you look closely, you can still see something on the horizon.well, the islands got bigger, and most of the islands were removed, leaving the old one you know. Except that the secret island was very distant, it was unnoticed by developers. Remembering: this is just a theory. If a player deletes all cubes from a level, he breaks the level, so we moved that terrain far away so you don't accidently remove all your terrain when starting from scratch - it's kind of a hack - but it works C:
|
|